Questa non è una storia d'amore, ma parla d'amore... Una fredda mattina del 1995, Sam Masur scende dalla metropolitana e, tra la folla che si accalca sulla banchina, la vede: Sadie Green. La chiama e, per un attimo, lei finge di non sentirlo, poi il rancore si stempera nella nostalgia. Sono passati otto anni dal litigio che aveva spezzato il loro legame, strettissimo eppure fragile, come solo le amicizie dell'infanzia sanno essere. Adesso sono all'università, ed entrambi hanno deciso di trasformare la comune passione per i videogiochi in materia di …
Questa non è una storia d'amore, ma parla d'amore... Una fredda mattina del 1995, Sam Masur scende dalla metropolitana e, tra la folla che si accalca sulla banchina, la vede: Sadie Green. La chiama e, per un attimo, lei finge di non sentirlo, poi il rancore si stempera nella nostalgia. Sono passati otto anni dal litigio che aveva spezzato il loro legame, strettissimo eppure fragile, come solo le amicizie dell'infanzia sanno essere. Adesso sono all'università, ed entrambi hanno deciso di trasformare la comune passione per i videogiochi in materia di studio e, un giorno, in una professione. Basta uno sguardo e il legame si rinsalda, segnando anche l'inizio di una collaborazione creativa. Presi singolarmente, i loro progetti sono frammentari e incompleti; insieme, danno vita a interi mondi. Così, nel giro di due anni, nasce Ichigo, un videogioco rivoluzionario, che spalanca loro le porte del successo. Nel frattempo, il loro rapporto si fa più maturo, più intimo, più consapevole. Ma non per questo immune al peso della fama, della gelosia e delle ambizioni personali… Si perderanno ancora, Sam e Sadie. Però ogni volta ritroveranno la strada che li ricondurrà l'uno all'altra. E ogni volta ricominceranno. Perché, nonostante le liti e le incomprensioni, esistono spiriti affini uniti da un sentimento capace di superare ogni ostacolo: un amore che non è amore, ma è molto di più. Col suo stile delicato e profondo, che coniuga magistralmente leggerezza e nostalgia, Gabrielle Zevin ci regala un romanzo che è un inno al nostro bisogno di amare e di essere amati.
This book ticks all the boxes for me. It's not only about game development and unrequited / platonic love, it touches on so many things. Honestly couldn't put it down, for good reasons. I kept raving about it for days after finishing it, still think about it sometimes.
Could have done without the communication issues creating unnecessary drama – they made the characters feel really frustrating at times, but those are the flaws they come with, I guess.
A wonderfully written story about the adult years of growing up, on a backdrop of the intense creative processes of video game design. I want these games to be real. I want to feel the characters expression through their art.
There are books where it’s a novel situation played out through understandable and straightforward characters. And then there are books where you have no idea how someone can keep so many deep actors in their head, you wonder if they were real people. Each character with their own motivations, and perspective. Sometimes I cheered for them. Sometimes I hated them. Always I loved them.
In any case, it’s a beautiful story. Heartbreaking and tragic.
A wonderfully written story about the adult years of growing up, on a backdrop of the intense creative processes of video game design. I want these games to be real. I want to feel the characters expression through their art.
There are books where it’s a novel situation played out through understandable and straightforward characters. And then there are books where you have no idea how someone can keep so many deep actors in their head, you wonder if they were real people. Each character with their own motivations, and perspective. Sometimes I cheered for them. Sometimes I hated them. Always I loved them.
In any case, it’s a beautiful story. Heartbreaking and tragic.
Moving story about love, friendship and death with gamedev as its core
4.0 stars
Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be …
Tomorrow, and Tomorrow, and Tomorrow is a really well written novel. Telling a story of 2 childhood friends, Sam and Sadie, reuniting to develop games together, which eventually launches them into a world of fame, business and opportunities but also hatred, dilemmas and rivalry. The character development of these two, their family and their friends is really superb, it's definitely one of the strongest aspects. There are a lot of references to games of the era and gaming culture in general. The only thing that didn't quite meet my expectations is how the actual process of developing games is a bit unrealistic and often just glossed over. While the first game that the duo makes is explained in detail, the next games just mostly happen in the background while the drama takes the stage, which for me feels like a missed opportunity, even though a typical reader might not be interested in that aspect.
Exploring Human Connections and Creativity: A Thought-Provoking Journey
5.0 stars
The book delves into the intricate dynamics of a crew of programmers who are immersed in the world of creating video games. It particularly focuses on the captivating relationship between Sam and Sadie, whose unique creative partnership stands out amidst a landscape dominated by romantic entanglements. There is an interesting exploration of the emotional world of the protagonists, which adds depth and intrigue to the narrative.
One notable aspect of the book is its inclusion of thought-provoking quotes. For instance, the line, 'Long relationships may be richer, but relatively brief and relatively short encounters can also be lovely. Not every person you know or love has to consume you to be worthwhile,' resonates with its insight into the nature of human connections. Another gem, 'Programmer: diviner of possible outcomes; seer of unseen worlds,' beautifully captures the essence of the protagonists' work and their ability to envision new possibilities.
…
The book delves into the intricate dynamics of a crew of programmers who are immersed in the world of creating video games. It particularly focuses on the captivating relationship between Sam and Sadie, whose unique creative partnership stands out amidst a landscape dominated by romantic entanglements. There is an interesting exploration of the emotional world of the protagonists, which adds depth and intrigue to the narrative.
One notable aspect of the book is its inclusion of thought-provoking quotes. For instance, the line, 'Long relationships may be richer, but relatively brief and relatively short encounters can also be lovely. Not every person you know or love has to consume you to be worthwhile,' resonates with its insight into the nature of human connections. Another gem, 'Programmer: diviner of possible outcomes; seer of unseen worlds,' beautifully captures the essence of the protagonists' work and their ability to envision new possibilities.
The author does a commendable job in presenting a wide range of themes, spanning from the exploration of PTSD and amputation to the complexities of love and the intricacies of the business world. The book approaches these subjects with kindness and understanding, creating a sense of empathy within the reader. However, one area where the story could benefit from improvement is the handling of subculture references. At times, these references can feel heavy-handed and forced, distracting from the overall narrative flow.
While the book succeeds in presenting a mosaic of small encounters and diverse interactions, it may lack a clear overarching theme or structure. The narrative seems to meander without a definitive focus, which might leave some readers longing for a more cohesive storyline. Yet, this meandering quality also lends the book an intriguing sense of timelessness, akin to the famous line from Macbeth, 'Tomorrow and tomorrow and tomorrow...' The relaxed and mellow ending brings the story full circle, offering a positive outlook reminiscent of Shakespeare's tragedy but with a different perspective.
Overall, the book about the programmers' relationship and creative journey is a thought-provoking and compassionate exploration of human connections. While the heavy-handed references to subculture can occasionally disrupt the flow, the book's poignant quotes and empathetic portrayal of a diverse range of topics make it a worthwhile read. The relaxed and reflective ending adds a touch of closure, leaving readers with a sense of satisfaction.
At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.
I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.
I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. …
At it's best moments, this book does a really great job of being both about games and evoking the if-then logic of games and game decision points. It also has interesting stuff about game engines (how they shape and constrain creation) and collaboration (the Jobs+Woz dynamic of a salesperson and a designer). It also feels like it was written for late Gen-X or early Millenials - references to Donkey Kong, Oregon Trail, Everquest, etc.
I think I would've liked it more if it were shorter...I liked the first half much better than the second, and some of that is because the latter half ends up pulling in mass shootings and 9-11 in a way that didn't feel like it connected with the core of the novel.
I should add that I listened to this, and I do think reading it would provide even more of that if-then logic. It's hard to pay close attention to structure (the book does some interesting stuff with chapter titles and branching logics at one point that doesn't translate as well in an audiobook).
Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Storygraph'
4.0 stars
It was nostalgic, with depth. I appreciate the themes of video games and theatre, and the friendship love story.
I actually related to a lot of things in this book.I married a game developer. I loved doing theatre in high school and college. I’m 9-10 years younger than the main characters, so their childhood and college years were a different timeframe, technologically, but most were timeframes that I remembered nostalgically.
I don’t know what the overlap is between those who have read this book and those who have participated in game development, but most of the reviews I’m seeing are from people who say they don’t know too much about games. That’s fine, but I’m just curious. Like, how many other people have read this book that have also, for example, opened Unreal Engine? Is it just me?
It was nostalgic, with depth. I appreciate the themes of video games and theatre, and the friendship love story.
I actually related to a lot of things in this book.I married a game developer. I loved doing theatre in high school and college. I’m 9-10 years younger than the main characters, so their childhood and college years were a different timeframe, technologically, but most were timeframes that I remembered nostalgically.
I don’t know what the overlap is between those who have read this book and those who have participated in game development, but most of the reviews I’m seeing are from people who say they don’t know too much about games. That’s fine, but I’m just curious. Like, how many other people have read this book that have also, for example, opened Unreal Engine? Is it just me?
Review of 'Tomorrow, and Tomorrow, and Tomorrow' on 'Goodreads'
5.0 stars
This is a beautifully told story about love and friendship, and how those two terms can both describe a single relationship. Love, work, and love of work are central themes.
The story focuses on Sam and Sadie, who meet as kids, by accident. They are a couple of brilliant introverts with a common interest in video games. Years later, they run into each other again, by chance, and it is Sam who is determined to stay in touch, with the specific hope of making games with Sadie. Eventually, they do just that, and by this time, there are other people in both of their lives, especially Marx, Sam’s college roommate, foil, and protector. Marx is an extroverted thespian into Shakespeare who coaxes Sam into bonding with him.
Sam has known trauma and adversity, is awkward socially, and is also self-conscious about a physical disability. Sadie must navigate the challenges of …
This is a beautifully told story about love and friendship, and how those two terms can both describe a single relationship. Love, work, and love of work are central themes.
The story focuses on Sam and Sadie, who meet as kids, by accident. They are a couple of brilliant introverts with a common interest in video games. Years later, they run into each other again, by chance, and it is Sam who is determined to stay in touch, with the specific hope of making games with Sadie. Eventually, they do just that, and by this time, there are other people in both of their lives, especially Marx, Sam’s college roommate, foil, and protector. Marx is an extroverted thespian into Shakespeare who coaxes Sam into bonding with him.
Sam has known trauma and adversity, is awkward socially, and is also self-conscious about a physical disability. Sadie must navigate the challenges of being the only woman in a room of gamers and struggles to be taken seriously in her career. She is also preyed upon by an important college professor.
After Sadie and Sam take a semester off school to produce a game that is ready for prime time, they launch their own company, called Unfair Games. Marx becomes their producer, a role for which he is perfectly suited.
Though Sadie and Sam are extremely close, their pasts and their insecurities will inform how they perceive each other over time. Misunderstandings, missed opportunities, along with their different perspectives make for a very unusual and rocky love story. And, through it all, Marx has an ever changing relationship with each one of them. He is the calm, happy one, providing support to them and keeping the company running.
The story of Sadie and Sam involves a tragic turn, to which they each react very much according to their characters. And author Gabrielle Zevin cleverly relates the games they play to the journey and choices make in real life.
Thank you to Knopf Doubleday Publishing Group and Netgalley for this amazing experience.