Issue 001 discusses the worlds and architecture of four games, from the darkly poetic laboratories of Playdead’s Inside to the cultural fantasy of Tomb Raider’s buried chambers.
Issue 001’s central feature looks back at Kane & Lynch 2: Dog Days singular vision of Shanghai, with a visual exploration that uses 35mm film photography to try to capture both its urban language and the distorted, camera-eye the player experiences it through. A conversation with the game’s Art Director, Rasmus Poulsen provides new insight into the process of making the game …