Persuasive Games

The Expressive Power of Videogames

Lists

No rating (0 reviews)

An exploration of the way videogames mount arguments and make expressive statements about the world that analyzes their unique persuasive power in terms of their computational properties.

Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique …

First Edition, 450 pages

English language

Published June 22, 2007 by MIT Press.

Show more
ISBN:
978-0-262-02614-7
Copied ISBN!
OCLC Number:
72161832

View on OpenLibrary

Subjects
  • Soziologie
  • Overreding
  • Social aspects
  • Video games
  • Computerspiel
  • Sociale aspecten
  • Computerspellen
  • Persuasion (Rhetoric)

Reviews