Persuasive Games

The Expressive Power of Videogames

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Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric's unique function in software in general and videogames in particular. The field of media studies already analyzes visual rhetoric, the art of using imagery and visual representation persuasively. Bogost …

Paperback, 464 pages

English language

Published Aug. 13, 2010 by MIT Press.

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OCLC Number:
792616509

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Subjects
  • Video games -- Social aspects
  • Persuasion (Rhetoric)

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