How to Talk about Videogames

This book might be part of the Electronic Mediations series.

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Videogames! Aren’t they the medium of the twenty-first century? The new cinema? The apotheosis of art and entertainment, the realization of Wagnerian gesamtkunstwerk? The final victory of interaction over passivity? No, probably not. Games are part art and part appliance, part tableau and part toaster. In How to Talk about Videogames, leading critic Ian Bogost explores this paradox more thoroughly than any other author to date.

Delving into popular, familiar games like Flappy Bird, Mirror’s Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, …

Paperback, 208 pages

English language

Published Nov. 15, 2015 by University Of Minnesota Press.

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OCLC Number:
2501720938

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Subjects
  • Video games -- Social aspects

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