Gaming

Essays on Algorithmic Culture

This book might be part of the Electronic Mediations series.

Lists

No rating (0 reviews)

Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed …

Paperback, 160 pages

English language

Published May 27, 2006 by University of Minnesota Press.

Show more
ISBN:
978-0-8166-4851-1
Copied ISBN!

View on OpenLibrary

Subjects
  • Computer games
  • Popular culture
  • Social Aspects - General
  • Performing Arts
  • Social Science
  • Computers - Games
  • Virtual Reality
  • Sociology
  • Video games
  • Social aspects
  • Video & Electronic - General
  • Performing Arts / Mass Media
  • Mass Media - General
  • Media Studies
  • Philosophy

Reviews