Digital Games As History

302 pages

English language

Published July 14, 2016 by Taylor & Francis Group.

ISBN:
978-1-138-84162-8
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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

2 editions

Subjects

  • Video games
  • History, philosophy
  • History, methodology
  • History, study and teaching

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