Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. This book serves as a general introduction to "archaeogaming"; it describes the intersection of archaeology and video games and applies archaeological method and theory into understanding game-spaces as both site and artifact.
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Paperback, 236 pages
English language
Published June 17, 2018 by Berghahn Books.
Subjects
- Virtual reality in archaeology
- Archaeology -- Computer simulation
- Imaging systems in archaeology