Treacherous Play

This book might be part of the Playful Thinking series.

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The ethics and experience of “treacherous play”: an exploration of three games that allow deception and betrayal—EVE Online, DayZ, and Survivor.

Deception and betrayal in gameplay are generally considered off-limits, designed out of most multiplayer games. There are a few games, however, in which deception and betrayal are allowed, and even encouraged. In Treacherous Play, Marcus Carter explores the ethics and experience of playing such games, offering detailed explorations of three games in which this kind of “dark play” is both lawful and advantageous: EVE Online, DayZ, and the …

Hardcover, 152 pages

English language

Published Feb. 8, 2022 by MIT Press.

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ISBN:
978-0-262-04631-2
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OCLC Number:
11908214526
ASIN:
B093YQBYM4
Subjects
  • Deception
  • Games -- Psychological aspects

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