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Games allow players to experiment and play with subject positions, values and moral choice. In game worlds players can take on the role of antagonists; they allow us to play with behaviour that would be offensive, illegal or immoral if it happened outside of the game sphere. While contemporary games have always handled certain problematic topics, such as war, disasters, human decay, post-apocalyptic futures, cruelty and betrayal, lately even the most playful of genres are introducing situations in which players are presented with difficult ethical and moral dilemmas. This volume …

Paperback, 288 pages

English language

Published June 16, 2015 by Routledge.

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ISBN:
978-1-138-54867-1
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OCLC Number:
2543113073

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Subjects
  • Video games -- Moral and ethical aspects
  • Violence in video games
  • Video games -- Psychological aspects

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