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Contributors from a range of disciplines explore boundary-crossing in videogames, examining both transgressive game content and transgressive player actions.

Video gameplay can include transgressive play practices in which players act in ways meant to annoy, punish, or harass other players. Videogames themselves can include transgressive or upsetting content, including excessive violence. Such boundary-crossing in videogames belies the general idea that play and games are fun and non-serious, with little consequence outside the world of the game. In this book, contributors from a range of disciplines explore transgression in video …

Hardcover, 328 pages

English language

Published Feb. 5, 2019 by MIT Press.

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ISBN:
978-0-262-03865-2
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OCLC Number:
4880996085

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Subjects
  • Video games -- Design
  • Video games -- Moral and ethical aspects
  • Video games -- Social aspects
  • Transgression (Ethics)

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