GURPS Dungeon Fantasy 2: Dungeons

Published 2008 by Steve Jackson Games.

ISBN:
978-1-55634-788-7
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Welcome to the Dungeon

At the dawn of roleplaying, a typical adventure consisted of meeting an old wizard in a tavern and following his dusty map to an underground complex filled with monsters. Running the game was easy, too: roll for monsters, randomly determine treasures, and move on to the next room.

GURPS Dungeon Fantasy 2: Dungeons helps you recapture the simplicity of those classic dungeon crawls for GURPS Fourth Edition, with:

• Quick-and-dirty rules for more than 100 dungeon-specific tasks, covering preparation, exploration, skullduggery, combat, and looting. • Suggestions on planning dungeons; filling them with traps, creatures, and treasures; and getting rumors out to the adventurers. • Notes on balancing encounters so that players are worried but still have a fair chance (unless they deserve to be stomped!). • Monster-design guidelines, with 19 sample creatures from the ever-popular dire wolf to the freakish mindwarper. • Advice on such game-mastering …

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