GURPS Dungeon Fantasy 1: Adventurers

Published 2008 by Steve Jackson Games.

ISBN:
978-1-55634-787-0
Copied ISBN!

View on OpenLibrary

No rating (0 reviews)

Heroes with Attitude

Sometimes you want to roleplay a fantasy hero who has a lovingly detailed past, family, home town, and culture . . . and sometimes you want to massacre monsters and take their stuff!

GURPS Dungeon Fantasy 1: Adventurers shamelessly cuts corners to help you quickly create tough dungeon delvers, equip them with awesome gear, and defeat monsters and traps so you can get even more awesome gear. It’s the guide for gamers who want fast, fun adventure. This distillation of the GURPS Fourth Edition rules gives you:

• Quick-start templates for 11 classic adventurer archetypes – barbarian, bard, cleric, druid, holy warrior, knight, martial artist, scout, swashbuckler, thief, and wizard. • Condensed lists of advantages, disadvantages, and skills, for those who prefer PCs built from the ground up, showing only what you need for the dungeon. • Self-contained rules for clerical and druidic magic. • Four new …

1 edition