#ttrpg

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Charles C. Mann: 1493: Uncovering the New World Columbus Created (Hardcover, 2011, Knopf) No rating

From the author of 1491 -- the best-selling study of the pre-Columbian Americas -- a …

This is the book where I learned that there were exiled Japanese samurai guarding silver shipments in 17th century New Spain (modern-day #Mexico ).

And ever since, I've wondered why there isn't an #anime or #manga series featuring this. At the very least, it would make for a heck of a #ttrpg campaign!

Matt Goetz, Nathan Dowdell, Douglas Seacat, John Houlihan, Nick Brown: Cohors Cthulhu Player's Guide (2024, Modiphius Entertainment Ltd.) No rating

Rise Up Against the Gods Themselves!

Welcome to an epic struggle of heroic mortals pitting …

Another #ttrpg in the category: "Backed the Kickstarter, no idea when I will actually get around to reading it."

Still, I love #CallOfCthulhu , and I am always up for more interesting historical setting. Plus, the "default region" is ancient Germania, so I might actually use some of my German #folklore research for this...

Simon Wileman, Dave Allen, Samuel Poots, Anthony Ragan: Salzenmund - City of Salt and Silver (2022, Cubicle 7 Entertainment Ltd) No rating

Whilst the chaos of the Turmoil subsides, an invigorated Empire seeks to leave civil strife …

"On the 25th of Sigmarzeit, Salzenmund celebrates Silberfest. The whole city comes out to watch colourful litters borne through the streets, each carrying a child dressed to represent a particular guild. The final litter is the ‘Silver King’, patronised by the Nordland Silversmiths’ Guild. At the end of the parade the ‘Silver King’ meets the prince of Salzenmund as an equal. The litters are carried to the waterfront, where the children take to boats and sail onto the Ormsdeep carrying lanterns to light their way. Finally, the Silver King reaches the centre of the lake and jumps into the water. In modern times someone fishes him out."

Salzenmund - City of Salt and Silver by , , , and 1 other

It's little details like these that make the setting of the #WFRP #ttrpg come truly alive.

Jeffrey Burton Russell: Lucifer (Paperback, 1986, Cornell University Press) No rating

Evil is an intrinsically fascinating topic. In Lucifer, Jeffrey Burton Russell continues his compelling study …

"...Anselm's first assumption is traditional. Evil is nothing. But he proceeds to analyze this concept rationally. By saying that evil is nothing, he does not mean that the word evil is meaningless, but rather that the concept evil (not good) is identical to the concept nothing (not anything). Such negative concepts have meaning only when referred to a good and a something, as "not John" has meaning only when it refers to John. The word nothing refers only to what it negates. In the same way, the word evil refers only to the good that it negates. Total and complete evil is the same as total and complete nonbeing, the void..."

Lucifer by 

It is fascinating how Christian theologians throughout the centuries struggled with the question: "How can Evil exist in a universe created by an allegedly benevolent and omnipotent God"? This book has plenty of historical perspectives on this question - and #ttrpg players who have cosmic forces of Good and Evil in their campaigns could probably learn quite a few useful things from it.

Dave Allen, Jude Hornborg, Padraig Murphy, Alfred Nuñez, Clive Oldfied, Magnus Seter, Simon Wileman: Altdorf - Crown of the Empire (2021, Cubicle 7 Entertainment Ltd) 4 stars

Altdorf is the capital city of the Empire and the birthplace of Sigmar Heldenhammer. It …

A good city book, but not a great one

4 stars

I love detailed #ttrpg city books, and at 220 pages in length, Altdorf: Crown of the Empire for #WFRP certainly qualifies. As the capital city of the Empire, Altdorf is full of factions, power groups, NPCs with secrets, and lots of tiny neighborhoods - each with their own character, yet all feel plausible and believable for the setting of the Old World (well, maybe with a few exceptions - the "Popular League Against Nobility and Taxation (PLANT)" revolutionary group reads too much like something from the 20th century rather than the "German Renaissance" atmosphere the setting generally goes for).

So, why didn't I give this book full marks? It isn't for the bad puns in the German-sounding names - as a German WFRP player, I've learned to tolerate these. No, my problem is that this book doesn't really do enough to make its individual parts interconnected.

The setting of Ptolus …

Mauro Longo, Andrea Macchi, Max Castellani: Brancalonia (2021, Acheron Games) No rating

Enter the Kingdom of Brancalonia, a land full of pitfalls and money-making opportunities. Create your …

I've became interested in the world of Brancalonia as a quirky, folklore-themed #ttrpg setting when it was first released. And now that I've actually started to learn #Italian , my attention has increased - my plan is to read the Italian-language originals of these books once I'm a bit firmer in the language.

Still, I'm not quite happy with the rules for this setting. I mean, I do understand why they picked the 5E version of #DnD , but limiting character growth to 5th level doesn't really make for a great fit. I'd rather use an entirely different rule system that's a better fit for lower-powered protagonists, such as #WFRP , instead of trying to turn the D&D rules into something they are not.

Colin McComb, L. Richard Baker, Sue: Birthright Campaign Setting (Advanced Dungeons & Dragons, 2nd Edition/3100) (Paperback, Wizards of the Coast) No rating

Birthright was another one of those #dnd settings that fall under "great concept, bad rules". The idea of player characters starting out as the rulers of their own domain was and is awesome (although I've grown a bit leery about the whole "Divine Right of Kings" thing - but I can let that slide for a good story). However, the rules for managing domains and fighting armies were a mess, and would involve more spreadsheets than I want to bother with for recreational gaming.

If I were to run a #ttrpg campaign in this setting, I'd probably use @GregStolze@mastodon.social 's Reign (with bits of Wild Talents thrown in for the birthright powers) - rules for running domains (or "companies") are integrated into the ruleset from the start, and they are also much more scaleable - if you plan to conquer all of Anuire, this should be much less of a …

Ari Marmell, Steve Kenson, C.A. Suleiman: Egyptian Adventures (Green Ronin Publishing) No rating

The early #d20 era of #dnd was wild. #TTRPG publishers would create a setting or a supplement on pretty much any conceivable topic and rush it to market, causing a massive glut of products. And, as a result, the quality of these products was... variable.

I've never really investigated how Hamunaptra: Egyptian Adventures rates in this regard, but the boxed set is still among my belongings.

Robert Vaughn, Greg Benage: Midnight Second Edition (2005, Fantasy Flight Games) No rating

The Midnight #ttrpg setting for #dnd had an interesting premise: "What if Sauron had won the War of the Ring"? And I actually played a short campaign in it.

But ultimately, I found it too depressing - I prefer settings where there is actual hope. Heck, even Call of Cthulhu offered chances of victory, however temporary they might be - and an opportunity to escape the horrors, however brief.